Birdfont Project File
📌 A .BF structure may fit for exploiting custom font project resources designed and built by BirdFont. Precisely, the noted .BF composition includes XML-formatted text which strictly describes a custom font. .BF file objects are frequently employed to export desired common fonts in well-known, broadly spread font extensions, such as .SVG, .EOT, .OTF, and .TTF. Birdfont tool stands out as a complex font design distributive which permits users to edit, import, open, and create customly defined fonts. The Birdfont toolkit is accessible in both proprietary and freeware editions, which include many but not all of the identical abilities and options. When the final Birdfont user saves an outcome or in-progress font layout project, his resulting efforts are stored as a common .BF record. .BF resources are distinguished as plain .XML entities, which considers that the plain, typical text is organized with the assistance of preconfigured XML elements and schema.
CryoBF Game Data File
📌 This corresponding .BF extension sub-branch is based on the game data archive specification utilized by games designed and introduced by Cryo Interactive Entertainment. Precisely, the following .BF format area includes various game data such as music, sounds, maps, and objects in a single common archive container. Microїds company has acquired the Cryo Interactive studio in 2008. However, up to that time marker several Microїds products still employ the .BF data standard. Here are some of the gaming franchises which utilize the following .BF data layout:
- Return to Mysterious Island
- Dracula 3: The Path of the Dragon
- Nostradamus: The Last Prophecy
- Destination: Treasure Island.
.BF entities are referenced and exploited by the gaming projects specified above and are not suggested and expected to be opened in the manual way. Nevertheless, the internal structure and composition of the .BF file sample can be unpackaged and decoded with various unpacking utilities (for instance, Unpakke suite).
Brainf*ck Source Code File
📌 Extensively, the .BF entry type may serve as a source code item written and coded in the Brainf*ck programming language. In common, the noted .BF record includes a program that is suggested to be compiled using a Brainf*ck compiler. The predefined .BF file instances may include only the symbols [, ], ., ,, +, -, <, and >, as well as custom developer’s internal comments. The Brainf*ck programming technology logic and mechanics have been invented in 1992 by Urban Müller. The author’s intention was to design a powerful language which could be compiled using the tiniest-possible compiler. In the appropriate way, the .BF terms allow to type only eight commands, while each of the following is interpreted using only a single character. Therefore, when the target developer initiates and defines a fresh Brainf*ck code instance or program solution, the resulting efforts are typically saved as a multitude of .BF items.
Ubisoft BigFile Game Data Archive
📌 Besides, in particular cases .BF file group may involve game data archives stored in the BigFile representation, utilized by games designed and produced by Ubisoft and referencing the Jade or LyN engines. Specifically, the .BF constitution includes the majority of the data for the game, which may be composed of custom music, movies, sounds, maps, skins, and objects. Among the games oriented on .BF entry basement, such projects should be distinctly mentioned as Just Dance 2, Prince of Persia: The Sands of Time, Rabbids Go Home, ZombiU, and From Dust. .BF file instances are not recommended to be opened in the manual way. Therefore, the .BF data samples are referenced by the appropriate games to properly load the gameplay content for the correct gameplay processes, represented to the user side. Nevertheless, users seeking modification of the in-game content within .BF game archives can exploit custom .BF scripts written on QuickBMS toolkit to unpackage and decode the .BF archive composition and internal schema.
How to open an .BF file?
📌 In common, the .BF game data files can be extracted and decoded by Unpakke utility, which grants a solution to make changes and adjustments to in-game maps, music, sounds, and objects. If the original .BF sample considers availability of Brainf*ck source code, you may utilize any accustomed text editor or word processor to reveal and uncover the target .BF entity build-up. Therefore, Microsoft Visual Studio Code, Github Atom, Microsoft Notepad, Apple TextEdit, Vim or other sustainable packages would fit as the best to handle the source .BF logic constitution. Otherwise, in case a specific .BF record concerns specific font design and layout, make sure to download and install Birdfont suite to open up and handle the .BF item logic and mechanics. In the rarest circumstances, the target .BF record category may be explored by the QuickBMS package, which also concerns handling the in-game content and resources for various Ubisoft franchises which store and maintain data in the BigFile method.