π A .MAP file composition may correlate with the game maps oriented for gaming titles designed using the Quake technological engine or another respective game development engine, such as the Valve Goldsource Engine. Typically, the .MAP content is stored in a human-readable plain text representation. Although .MAP file entries are served in uncompiled shape, yet they can be compiled into binary .BSP object instances for further usage and appliance in individual games such as Quake 3, Quake 2, Quake, and Half-Life. Proficient modders and developers are able to construct new mapping definitions with the interaction of several third-party map editors, for instance, Valve Hammer Editor. These relevant program suites can fluently and efficiently compile .MAP resources into the correct predefined .BSP composition, to be afterwards used and utilized in a specific game title, series, or franchise. One more substantial toolkit, capable of comprehending the .MAP-shaped hierarchy, is Torque Constructor.
π The current game map structure is built on the basis of Halo: Combat Evolved, the first entitlement within the Halo shooter series in a first-person perspective. In addition, the following .MAP composition is applied by Halo: Custom Edition, an officially unsupported expansion to Halo: Combat Evolved title. Essentially, the noted file hierarchy includes a custom in-game map and may be composed of spawn points, objects, terrains, and other peculiar level content. It should be explicitly specified that some of the Halo maps can be flawlessly edited with the Halo Map Tools editor, integrated into the genuine Halo: Combat Evolved distributive bundle. The actual extension composition can be uncovered and explored within Windows and macOS desktop computers, laptops and tablets only, while Linux server stations and client nodes are not granted a chance to process the requested file entry contents.
π The current .MAP file build-up is exploited by Fallout and Fallout 2, well-known formerly popular futuristic, role-playing game titles in a post-apocalyptic setting. Therefore, the noted entry logic involves various map data and content which precisely describes the internal gameplay environment, including various objects, animals, scenery, walls, grid boundaries, sections, etc. Primarily, the .MAP layout consists of 5 discrete, individual sections:
- the header of the compound object
- the local and global variables employed by the map scripts
- the tile data which constitutes and shapes the floor and the roof of the corresponding building
- the scenarios which maintain and sustain content regarding the scripts attached to the objects on the map
- the objects which process and visualize the scenery, item, walls and other complex items and elements visible and comprehended by the tagged marker on the map indicator.
π This proper file object relates to a game data file employed by Re-Logic Terraria, a 2D sandbox construction and action-adventure gaming project. Specifically, the noted .MAP layout includes a schematic map of the area discovered by a character for a relevant world, which may be composed of items, monsters, water, terrain, and other corresponding mapping objects. Apparently, you would have a chance to tackle the targeted Terraria .MAP-oriented entry if you have formerly preinstalled Terraria on your computer and are navigating across the data files for characters in the Steam\userdata folder. The .MAP compound files are not suggested to be manually opened up, reviewed and processed by the user side. Instead, they are typically referenced by the Terraria setup bundle to preload data regarding an accurate character that elaborates the area the pinpoint character has discovered throughout a certain .MAP world within the global Terraria accessibility zone.
π Another constitution of the .MAP data entry is oriented onto the game maps, referenced as a βDreamβ, and is exploited by Furcadia, a multiplayer 2D online gaming franchise occurring in a fantasy world. Precisely, the .MAP basement stores the map height, width, objects, such as magical plants, buildings, walls, trees, and various effects, such as rain. Essentially, the .MAP composition can be smoothly edited, tweaked, and configured by Furcadia Dream Editor (DreamEd.exe executional file), embedded into the actual Furcadia installation. Customly defined in-game maps can be utilized for playing with others in online mode, by accessing the same area or gaming zone during the online session. The Furcadia project is distributed on the freeware principle without any internal microtransactions and payments. After you access the identical map within the session, you may interact with your gameplay partners, monsters, execute various abilities, apply designated skills, etc.
π A .MAP file composition may also be recognized as a server-side text data object applied to link distinctive sections of a web-page image to different individual locations. Applying a custom .MAP entity to an image permits users to click on various areas of the particular graphical image to open designated web-pages. While custom web-pages reference certain .MAP items, the current files are processed and stored on distinct web-servers. The following .MAP resources are clearly recognizable and comprehended by plain text editors and code viewers, able to reveal and uncover the text filesβ structures and schemas. Also, the designated instance items can be accurately opened up and explored in scope of any desktop system infrastructures and shells, including Linux and macOS platforms. Among the native suites, consistent with the .MAP layout and preinstalled in the operating system by default, Microsoft Notepad, Apple TextEdit, and Vim bundles should be mentioned at first.
π This certain .MAP file entry relies on the game maps exploited by Leges Motus, a 2D multiplayer project in the shooting genre with zero gravity conditions set. Precisely, this proper file category stores the detailed layout for the map, including locations of relevant sprites and map objects, walls, and spawn points. By default, the original Leges Motus map items are located on the hard disk storage, within \data\maps\ folder of the initially configured game installation path. Leges Motus stands out as a simple, plain freeware gaming project, distributed in accordance with GNU GPL license on the βas-isβ principle without optional donations and internal microtransactions. The .MAP-constituted extension basement serves as a primary format category for storing, handling and maintaining internal zones and areas, accessible by the player during a multiplayer session. The .MAP compound layout is comprehended by all editions of Windows, macOS, and Linux environments.
π This appropriate container group can be defined as a map file structure applied by NAVIGON GPS navigation devices. Specifically, this custom format area includes a detailed map markup, with pinpoint markers of points of interest and roads. This certain .MAP composition is employed by NAVIGON software toolkits and serves to create saturated navigational routes and display precise map tagged points while driving on the car, bicycle, or another type of vehicle. Since 2017, the NAVIGON GPS navigation service has not been updated, enhanced and supported by the official product developer. However, the installer suite is yet available for download from third-party web-sources and unofficial portals. Besides, it is not guaranteed that the NAVIGON GPS toolkit would be seamlessly operating on the recent Windows editions, as long as the latest Win edition officially supported by the product is the initial Windows 10 revision, released and deployed in the middle of 2015.
π The current .MAP specification basis relies on the weather map layout definition applied by Weather Defender, a powerful weather monitoring suite serving essentially for Emergency First Responders and Management Professionals. Therefore, this certain .MAP logic may include custom reference and geographic layers. Weather Defender map build-up can be properly stored to handle and sustain detailed, tweaked configurations for forecasting future weather conditions and clauses. These precise .MAP entities can be fluently loaded into the Weather Defender suite operating area to review and process particular weather forecasts, formerly analyzed and investigated to make your predictions at maximum accurate, flexible and descriptive. Since April 30, 2022 the servers of the aforementioned service are officially closed and have ceased their operations due to an official decision of terminated product support. Therefore, the .MAP format composition is transferred to an outdated category.
π This certain .MAP data layout correlates with a text mapping file instance applied by TECkit, a software solution that serves for peculiar text conversion. Hereby, the noted .MAP extension entry includes custom rules that map from one individual symbolic character set to another one and is stored in a plain, clear textual representation. Furthermore, the following .MAP standard schema is compiled into an outcome .TEC definition, which can be afterwards utilized to accomplish the conversion routine. This relevant .MAP entry layout is transparently accessible within all areas of desktop operating systems, including macOS, Linux, and their related forks and distributions. At the same time, none of mobile applets or services are able to recognize the .MAP file specification and mechanics. TECkit suite is still supported by the author at the actual status of timeline, so you can encounter fresh builds of the package recurrently.
π One more .MAP format type can serve for storing key assignments utilized by Rigs of Rods (RoR), a realistic boat, airplane, truck, and car simulator. Primarily, the current .MAP standard includes accurate characteristics which define which keys correspond to specific user-accomplished activities in RoR, and how precisely the userβs keyboard is mapped out. The noted .MAP item content is represented in a clearly textual view and appears in the predefined schematic composition: EVENT_NAME EVENT_TYPE MAPPING. Besides, the following specification introduces the common entitlement for the .MAP file resources composed of the general key assignments for the predefined Rigs of Rods simulator: input.map. The RoR game cannot be run and is not compliant with Linux infrastructures and devices operating on their foundations. The Rigs of Rods project is available and shared on the freeware principle.
π At last, possibly the .MAP object instances can be exploited by Mapjects GRYD, a powerful operations visualization tool-set for logistics, security management, and energy management. Essentially, the .MAP layout is composed of the predefined configuration of one or more βWebpartsβ, distinguished as widgets which can be mashed into a common shape to produce integrated visualizations. Besides, the actual .MAP structure also combines the GIS metadata with tagged markers required to display the relevant geospatial data. .MAP file entries are comprehended as server-side data resources. Furthermore, they are composed of both the program files and data for the relevant program suite. At last, the certain .MAPX schema is employed to visually represent the data embedded into the corresponding .MAP sample to the user side due to the interaction with a respective web-page. Mapject GRYD platform is able to flawlessly and seamlessly render PHP, Flash, Silverlight, and HTML5 content, as well as source code fragments from the ASP.NET Razor engine view.
π The schema may also concern game maps utilized by Super Mario War, an open based video game title unofficially related to Super Mario Bros. franchise. Precisely, it includes the layout of a custom level in a game, which is composed of the location of sprites, items, and blocks. .MAP entries are put and stored into the βMapsβ directory of the game installation path. The .MAP-based file resources are preloaded by the game when a custom user selects a certain level from the in-game menu. You are also afforded a chance to design and modify custom .MAP-shaped levels using the level editor tool (Leveleditor.exe utility) integrated into the Super Mario War download. Super Mario War combines a diversity of in-game elements with the other Super Mario series games. The primary, essential element of gameplay is a way for the players to jump on the heads of other players to defeat them. Besides, the players are able to use items placed throughout each level to defeat other competitive players.
How to open an .MAP file?
π In case the source .MAP samples are related to the Quake Engine game maps, it is affordable to make use of Valve Hammer Editor, GtkRadiant, QuArK, Q3Map2, Chain Studios J.A.C.K., and other rival solutions capable of revealing and opening up the .MAP data structures. In other preconditions, the designated file instances can be associated with custom Halo: Combat Evolved first-person shooter maps, bundled within the initial installer package. Among other games utilizing the .MAP file specification, Fallout, Fallout 2, Terraria, Furcadia, Leges Motus, and a range of miscellaneous entertainment products should be specified on the first hand. Extensively, the .MAP entry may correlate with the server-side text content stored, handled and executed on the certain customized web-servers, and this is the case when an ordinary text editor may fit especially helpful. At last, in exceptional conditions the noted file entities can be operated by NAVIGON Sync GPS-oriented navigation devices which mark ang tag geospatial coordinates of the appropriate object (person or item) location.