|⇒ Category:||Camera Raw Image Files|
📌 Complementary .ERF data type is designed to handle camera RAW files shot by an Epson digital camera. The .ERF file standard is substantially stored in an uncompressed form and layout. Moreover, this accurate .ERF object definition can be opened using the software which is included with the Epson camera featured set, such as Epson PhotoRAW, for instance. In addition, the .ERF raw file may be delivered for printing directly with the appliance of some Epson printers. This corresponding raw container can be viewed, modified and enhanced by the filters or effects with the usage of predownloaded graphical editors or complex suites, dedicated to this target.
|⇒ Category:||Game Files|
📌 One of the .ERF format specifications is oriented onto the game archives applied by BioWare's internal gameplay engine mechanics, such as the Odyssey Engine, Eclipse Engine, and the Aurora Engine. This specific .ERF object subcategory may be integrated with multiple types of data for a game, i.e. game levels, audio, animations, textures, and models. The game-related .ERF file container is normally utilized for opening and packaging original gaming stuff and models as well as for the creation of add-ons and modifications to the appropriate game. Miscellaneously, .ERF data extension type can be modified with the ERF Editor integrated add-on of the Dragon Age Toolset.
📌 Similarly to other RAW files, .ERF resources can be seamlessly and flawlessly processed by multiple distinct program solutions and graphical editors, like Adobe Photoshop, Canvas X Pro and ColorStrokes, accessible for open or commercial download and preconfigured in the actual operating system. If the .ERF file definition is associated with the game files, you can make use of the internal Dragon Age Toolset game editor and set up new custom character models, landscape elements, animations, levels, audio, NPCs, and other in-game content.