|⇒ Category:||3D Image Files|
|⇒ Developer:||Sony Electronics|
📌 A .DAE file specification is oriented on the 3D interchange data items applied for opening and exchanging various digital assets between a range of graphical editors and toolkits. Therefore, commonly the .DAE sample is composed of a 3D model, textures, and the source target image. The .DAE file schema is built on the basis of the COLLADA (COLLAborative Design Activity) XML definition, which currently belongs to the property and patented by Autodesk enterprise. The .DAE structure has originally been founded and opened up by Sony corporation and is now supported and maintained by Khronos Group and Sony organization, in collaboration. Precisely, at first it was suggested to serve as a standard principle that 3D graphics apps could apply to save outcome resulting file content, so that data could be flawlessly exchanged between designated software tools and products. Afterwards, the .DAE approach has acquired a broad compatibility with other major suites and 3D animation packages.
📌 .DAE file instances can be accurately opened up and reviewed by a range of top-notch 3D animation toolkits and CAD packages, such as Autodesk Maya, DAZ Studio, Adobe Photoshop, Autodesk AutoCAD, Bentley Systems MicroStation, Autodesk 3ds Max, Trimble SketchUp, Blender and other sophisticated suites and products. In most of the cases, the correct processing and maintenance of .DAE records requires former pre-installation of the Collada plug-in, which makes possible the resulting exploration of the source .DAE entities. The Collada plugin is entirely compatible with and supported by all major market players, mentioned beforehand. Hereby, you may install the extension on Maya, 3ds Max, Blender and other solid 3D editing projects. The .DAE standard specification is perfectly recognizable by any desktop operating systems, including Linux and all of its preceding and forthcoming forks and distributions, released formerly or later correspondingly.