β Category: | 3D Image Files |
β Developer: | Side Effects Software |
π In addition, the .HIP file composition may relate to the project record generated and opened by Houdini, a three-dimensional animation and modeling toolkit. As the practical experience witnesses, most of the .HIP samples embrace certain 3D shape definitions. More than that, in certain circumstances the .HIP elements may encompass and store fluids, surfaces, lines, points, and other respective objects. In common circumstances, the .HIP extension hierarchy may grasp various distinguished project assets, such as integrated images and visual graphics. Eventually, the .HIP schema may be finally rendered into an outcome 3D scene due to interference with the Houdini package. Mainly, .HIP projects serve for creating stunning, realistic 3D animations and pictures. Therefore, the noted technical principle has been utilized while capturing graphics for such movies as G.I. Joe: The Rise of Cobra, Terminator Salvation, and Avatar. Houdini suite is distributed in three diverse editions: Batch, Master, and Escape.
β Category: | Game Files |
β Developer: | Heavy Iron Studios, Inc |
π A .HIP branch node is distinguished as an asset archive natively applied and opened up by The Sponge Bob Square Pants Movie, Scooby Doo: Night of 100 Frights, or other common entertainment video-game titles released and designed by Heavy Iron Studios Evil Engine corporate brand. Accurately, the .HIP entities embrace various related in-game resources, such as animations, audio files, textures, and/or 3D models. These respective .HIP assets assist to logically visualize and clearly represent in-game menus, characters, and formerly designed levels. Evil Engine is a broadly spread .HIP supported game development core engine that Heavy Iron Studios group utilized to publish and design several video-game project entitlements, distributed between 2002 and 2005. Among the most widely known .HIP covered projects the following items should be mentioned:
For instance, Scooby Doo: Night of 100 Frights distributive set stores all of its internal game assets in the .HIP libraries. At last, Sponge Bob Square Pants: Battle for Bikini Bottom and consequent Evil Engine releases store a particular quantity of assets in .HIP container, while the rest of the contents are distributed and operated in the form of .HOP file items. By the way, .HOP logic is implemented nearly analogously to the .HIP algorithm methodology, except that the former principle is established on the basis of only level-concerned assets and libraries.
π The .HIP branch nodes can be comfortably and effortlessly opened up, monitored, and examined by Industrial Park or Watto Studios Game Extractor utilities, mostly oriented towards extracting various .HIP adapted in-game resources, such as animations, audio tracks, textures, and 3D-models from the aggregated .HIP shaped assets or bundled sets. Furthermore, in other general preconditions, it would be a good idea to experiment with the SideFX Houdini suite, which primarily concerns three-dimensional animation and modeling purposes and means.
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