π An .OBJ object entry is strictly related to the standard 3D image specification which can be smoothly opened and exported by multiple three-dimensional editors and suites. In detail, .OBJ extension stores a 3D object or figure, including polygonal faces, texture maps, 3D coordinates and other relevant tech specifications applicable to the active project. Besides, .OBJ data items may be also composed of references to a single or a variety of .MTL containers which include material description for the surface shading for the actual object being drawn and visualized at the moment. It is worth to specify that CAD users typically classify the .OBJ data standard as a global 3D modeling technical specification as long as most of 3D CAD suites widely support and maintain the .OBJ technology until nowadays.
π The following predefined .OBJ info type concerns the object data referenced, applicable and opened by many types of program suites and solutions. Therefore, the .OBJ extension entities typically handle source code references, descriptions of external ODBC-containers, data blocks, graphical textures and other relevant categories of technically-defined data, defined through the development API across the whole cycle of the software development process. The .OBJ schemas are tightly integrated into diverse environments (like Delphi, Visual Studio, Eclipse, etc.) and significantly assist to support and advance through various intermediate stages of program design and coding routines.
How to open an .OBJ file?
π The .OBJ file resources are perfectly opened and sustained by 3D modeling toolkits developed by various companies and enterprises, globally taken into creating effects and particles for movies, games, commercials, clips and other types of contemporary media-content, from Autodesk Maya and Autodesk 3ds Max up to open-source Blender and MeshLab packages. Therefore, the .OBJ file format is reserved by a variety of solutions, taking part in the 3D modeling and saturation purposes. In exceptional clauses, .OBJ entries are referenced for extensive IDEs, taking part in the software development routines and iterations.