|⇒ Category:||Audio Files|
📌 A .MUS instance typically corresponds to the musical score generated and composed by MakeMusic Finale, a qualitative feature-bundled music notation toolkit. Precisely, the .MUS objects are composed of clefs, time signatures, tempos, notes, and measures of the audio score. Besides, the .MUS resources also suggest internal availability of the .MIDI data employed by the Finale distributive set to play back the associated score. Finale package can be simply described as a powerful score-writing solution that composers utilize to listen, edit, and create new musical scores. Finale 2012 and formerly released package sets store and handle composers’ scores in the shape of .MUS items. As an extra perk, the .MUS file layout considers embedding of miscellaneous audio-track metadata, such as copyright content, composer and title of the audio-composition. Since the publication and deployment of the Finale 2014 branch, the .MUS extension principle has been superseded by the .MUSX technological approach, taken into practice until now.
|⇒ Category:||Audio Files|
|⇒ Developer:||Mojang Studios|
📌 One more typical assignment of the .MUS extension group is related to the audio format specification utilized by Minecraft, a 3D open ended game in the sandbox construction genre. Accurately, the .MUS entry layout stores background music played back during the gameplay process. Besides, the .MUS schema may also handle music played by in-game Music Discs (or, in other words, virtual CDs). In a majority of the cases, the .MUS file samples can be defined as a plain audio stored in the Ogg Vorbis (.OGG) audio standard, or they may utilize encryption protocols and methods that cannot be recognized and comprehended by common audio player suites. If you desire to convert an outcome Minecraft .MUS record to the plain .OGG audio representation, it is highly recommended to employ muscode.jar Java solution, mainly oriented on this specific purpose. The muscode.jar tool can be effortlessly and limitlessly distributed, shared and utilized on the freeway principle, without any financial obligations or donations. However, the apparent corruption of source .MUS data doesn’t put any violation on the utility author, so you take and involve all of the applet processing results at your own risk.
|⇒ Category:||Game Files|
|⇒ Developer:||Electronic Arts|
📌 This proper .MUS layout definition is tightly associated with the audio files employed by Electronic Arts games for the PC, PlayStation 3 (PS3), and PlayStation 2 (PS2) projects. Essentially, these certain .MUS entry mechanics normally save audio data for the game soundtrack and serve for audial reproduction and playing back background .MUS embraced music. Quite frequently, this appropriate .MUS extension branch is applied by the Need for Speed franchise titles. Among the most popular products from the Need for Speed game series, NFS: Most Wanted, NFS: Carbon, and NFS: Underground should be noted at once. The PC platform edition of the NFS: Most Wanted arcade racing simulator stores all of internal .MUS content in the \SOUND\PFDATA\ folder of the initial game installation path. If you intend to convert the source .MUS audio compositions into target .WAV tracks, it would appear quite handy and useful to take a closer look at the NFSMW Music Extractor utility, which is perfectly eligible to implement your idea and bring the considered decision into reality.
|⇒ Category:||Audio Files|
|⇒ Developer:||id Software|
📌 One more auxiliary variation of the .MUS container relies on the audio file records applied by Doom and other gaming projects written with the original Doom hardware engine mechanics and logic. On the constitution and makeup, the .MUS hierarchy is pretty similar to a .MIDI schema, despite the .MUS schema being restricted to 9 distinctive channels and an outcome file size of 65 KB. Therefore, ordinarily the .MUS container serves as a compact audible representation for playing back simple layered soundtracks during the game walkthrough process. Although the noted .MUS subcategory mainly concerns the internal game music and background tracks, you can easily reproduce their contents in accustomed audio players, such as Winamp and XMPlay, taking into account the former preinstallation of the .MIDI plugin, available for free, unrestricted download from the genuine official web-page of the certain audio player home portal. Also the following .MUS format group can be monitored, explored and opened up only in scope of Windows environments of actual and former builds.
📌 The .MUS file samples are clearly reviewed, opened up, tracked and researched by formerly released MakeMusic Finale editions, up to 2012 revision. Moreover, you can also fluently and flexibly export the .MUS sequences to .MXL, .MIDI, .EPUB, .WAV, .AIFF, and .MUSX entities by interfering with the aforementioned Finale suite. At last, the following .MUS format division is perfectly recognized by SmartMusic bundle from the same development company, i.e. MakeMusic affiliation. If the pinpoint .MUS item is composed of Minecraft background music tracks, it is affordable to exploit the Minecraft installer distributive, set it up, and reproduce the proper .MUS file constitution with the in-game accessibility. In the outcome, you can make use of a complementary muscode Java package to convert internal .MUS content to .OGG shape. One more apparent condition of the .MUS file format appliance references the Need for Speed: Most Wanted racing arcade simulator, which can effortlessly playback the internal audio contents of the respective .MUS file record. In conclusion, if the target .MUS element consists of tracks, played back by the Doom gaming engine, such apps as SLADE, ZDoom, GZDoom, Winamp, and XPLay can smoothly resolve the task, in addition to the Doom game itself.