β Category: | Audio Files |
β Developer: | Firelight Technologies Pty Ltd |
π A .BANK formatted sample can be comprehended as an audio file initiated and opened up by FMOD Studio, a DAW-like distributive set eligible for creation of adaptive sounds and music for various video games. Specifically, the .BANK file hierarchy maintains a collection of compressed and archived audio resources, typically .WAV entries, which may be applied for suggested sounds or music, such as weapon fire, ambient noises, or footsteps. Besides, .BANK file data elements also handle and cover audio-concerned event metadata items exploited by FMOD Studio suite to trigger the audio during an active gameplay session. FMOD Studio bundle consistent with the .BANK technique is typically employed for developing games for various platforms, such as desktop, mobile architectures, Wii U, PlayStation 4, Xbox 360, or Xbox One. The following .BANK tech approach can be widely and broadly referenced by a solid variety of notable game engines, such as Unreal Engine, Valve Source, CryEngine, and Unity. Not so long ago, FMOD Studio project has superseded the FMOD Designer software initiative, which utilized .FSB file extension logic to store and open internal audio banks and sound collections.
π The .BANK file items are perfectly opened, handled and processed by FMOD Studio, a DAW-adapted software distributive applied to create adaptive sounds and music for particular video games. The FMOD Studio suite is compatible with all up-to-date desktop systems and infrastructures, including Linux and macOS.
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