📌 Initially, this custom .FSB format variation can rely on compiled scripts, built and opened by form-Z, a 3D surfaces and solids modeler. Particularly, the noted .FSB schema is precompiled from a defined form-Z script (.FSL entry) and internally stores a plugin that advances and enhances the basic featured arsenal of the form-Z software package.
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📌 The .FSB extension specification can also suit for storing audio banks generated and opened up by FMOD Designer, a discontinued software project targeted for designing specific video game sounds. Accurately, the .FSB file build-up embraces a collection of in-game sound effects and/or music. .FSB instances are frequently conjugated with .FEV file resources, which internally maintain data a certain game utilizes to playback and audibly reproduce sounds at the correct, preferential moment of time. From the very start, the .FSB standard served as a technology used by FMOD Designer, a bundle that video game sound designers and developers applied to compose, package and adapt sounds for further usage in PC and console games. After a user has finally finished designing the game’s sounds, they would wrap up those sounds into a single .FSB archive structure. Afterwards, they could integrate the archive, and conjugated audio event data stored in the form of .FEV entity, into their game product. In the former years, the FMOD Designer tool has been rebranded into FMOD Studio, which employs .BANK file composition instead of the earlier .FSB file standard.
📌 The .FSB file content can be effortlessly explored by AutoDesSys form-Z solution, targeted for 3D surfaces and solids modeling. Furthermore, in appropriate conditions the .FSB record layout can be revealed or opened by various up-to-date audio players, such as Music Player EX, Winamp, Foobar2000, and vgmstream. At last, the peculiar .FSB tracks and sequences can be audibly reproduced with the interference of vgmstream-web web-service, runnable from any accustomed web-browser and platform.