|Raster Image Files
📌 The main .CUT format assignment concerns the device-independent bitmap-shaped graphical image originally designed for Dr. Halo program bundle but nowadays consistent with a wide multitude of diverse tools and products. Particularly, the .CUT extension structure is compatible with 8 bits per each peculiar pixel for a total range of 256 pinpoint colors and tones. As a matter of fact, the .CUT layout arrangement serves and fits for storing and opening up tiny bitmap content and graphical images. Accurately, the .CUT pattern references a distinguished color palette that is stored in an externally allocated .PAL file entry. This respective workflow approach permits users to adjust image colors without an obligatory requirement to alter the original image file object. Without a conjugated .PAL entity reference, .CUT schema elements are typically displayed, represented, and opened up as grayscale images.
📌 More than that, in particular situations the .CUT entities can be designated for storing cutscenes data applied by appropriate game titles in the Grand Theft Auto franchise. In this proper case, the .CUT resources maintain digital data applied to load a certain cutscene, such as a detailed list of models utilized within the scene composition. For instance, the .CUT algorithm methodology is broadly exploited by Grand Theft Auto IV and Grand Theft Auto: San Andreas titles. As a general principle claims, .CUT objects are stored within the .IMG archives, allocated within an anim folder of the initial game installation path. These custom archives are also composed of .DAT and .IFP samples, which are tightly conjugated with a corresponding .CUT record. .IFP branch nodes normally include the animation data of a respective cutscene. On the other hand, .DAT items include auxiliary cutscene content. The .DAT, .IFP, and .CUT schema elements that together comprise a resulting scene are typically correlated with one or more audio file objects, stored in a diverse disk folder, that internally contains the audio-track of a scene. When a game manages to load a corresponding cutscene, it loads all integrated data from the .DAT, .IFP, and .CUT items of that scene, as well as related audio sequences. A majority of the user and fanbase would never acquire an opportunity to encounter the .CUT pattern within a runnable GTA game title. Nevertheless, skillful modders may find interest in extracting .CUT content from the .IMG archived sets by interacting with the IMG Editor modding-purposed toolkit (or another similarly targeted GTA .IMG archiving product or utility).
📌 The .CUT extension composition and build-up can be opened, visualized, and operated by Corel PaintShop Pro or XnViewMP graphical editors, able to process the visual .CUT file layout in any types of desktop operating systems, including Linux and all their related forks and distributions. Moreover, it is also possible to exploit CoolUtils Total Image Converter, Newera Graphics Converter Pro, or Lemkesoft GraphicConverter packages to convert the source .CUT basement to alternate format shape or definition. In the rest of the occasions, it is worthy to attempt making use of Grand Theft Auto IV, Grand Theft Auto: San Andreas, or GTA SA CUT or DAT File Editor to design custom mods, embraced into the .CUT arrangement logic and hierarchy.