|⇒ Category:||Developer Files|
|⇒ Developer:||Standard C++ Foundation|
📌 A .CC tech standard involves source code file entities for a custom C++ program or application. Therefore, the .CC file container may contain all the code for a part of the solution within a developed software initiative (one of multiple .CC items) or a single common program. Users got used to open up, review and adjust the code in a .CC file entry with a typical source code editor with a mass of extensive, miscellaneous features and abilities, differentiating from one applet to the other. After the code is thoroughly checked out, cleaned and optimized, you can make use of an integrated compiler able to transform the open text-based .CC content into a machine binary code, which is clearly recognizable by the operating system or environment of the computer to successfully run the compiled package or utility. The .CC extension and C++ programming language with object-oriented approach and a mass of multi-class features were officially introduced to the public in 1985.
📌 The .CC source file logic is transparently uncovered, maintained and sustained by Microsoft Visual Studio, Microsoft Visual Studio Code, C++ Builder, Dev-C++, Code::Blocks, Apple Xcode, Freescale CodeWarrior Development Tools, GNU Compiler Collection (GCC), GNU Emacs, vi and other proficient SDKs with a solid arsenal of abilities and features, such as class suggestions, automatic operators and keywords filling-in, etc. The .CC file resource instances are strictly opened up and processed by all of the widely spread computer platforms and infrastructures, particularly, Windows, macOS, Linux, Unix and its subdivisions and variations. Some of the aforementioned toolkits are distinguished by command-line interface and a chance to specify and input various .CC commands and instructions from the console non-graphical shell only, in the manual way. Besides, you can utilize a plain text editor to create clean, refined .CC file constructions with custom classes, conditions and loops.