π In the exceptional circumstances, the pinpoint .B entry can refer to a source code file sample written and designed with the assistance of the Brainf*ck programming technique. As the practice opens up, this branch of the .B data standard includes a program that is meant to be compiled with the interaction of the Brainf*ck compiler. Generally, the .B file layout may include only a few sustainable characters, i.e., <, >, +, -, ., ,, [, and ] symbols, excluding the original developerβs comments. The Brainf*ck programming technology was invented in 1992. Initially, the primary target of the initiativeβs author, Urban MΓΌller, was to design a powerful, flexible and easy-to-learn language specification that could be compiled with the involvement of the smallest-possible compiling mechanics and logic. Therefore, the aforementioned language could and yet can include only eight basic .B commands and instructions, specified earlier. Although the whole idea may seem impractical, a huge number of developers have consequently managed to keep on with the esoteric language and its .B facilitated structure in their daily programming practices.
π A .B container area relies on the saved game states generated by Grand Theft Auto 3, an automobile-related action-genre game. Primarily, the .B items store gameplay data and content so the game can be resumed from the former save state at a later moment of time. .B content is applied by multiple editions of GTA3 project, including San Andreas and Vice City add-ons. Typically, the .B object entries are stored within a subfolder of the βMy Documentsβ directory by default. For instance, GTA3: San Andread extension stores all of .B resources in the predefined path: C:\Documents and Settings\[username]\My Documents\GTA San Andreas User Files\. Particularly, the .B samples maintained by the GTA3 gaming project correspond to the naming convention of product title, βsfβ compound part, and internal gaming slot number indicator. The following .B record subgroup is seamlessly uncovered and maintained by the original GTA3 package and its related add-ons, solely.
π The current .B data object is referencing source code resources written in BuRg3r, a common programming language exploited for the creation of games that are runnable due to interaction with the BuRg3r game engine, entirely designed and promoted by Fluffy Smoke Entertainment corporate affiliation. Basically, the current .B item category acts as a specific header file and is similar to .H entry composition, typically sustained within C and C++ programming technologies. In the meantime, the ordinary .B object instance includes custom variable declarations and can be integrated into .BUR source code records, written with the involvement of BuRg3r data standard. The Fluffy Smoke Entertainment is a former, earlier entitlement of the BuRg3r Team group, entirely competent in the technical development and promotion of the predefined .B language specification and terms. The following .B format division is fluently opened and comprehended within Windows and macOS shells only.
π Extensively, the .B file standard may correlate with the programming data instances including source code written in accordance with the BASIC programming language terms and rules. Hereby, this relevant .B file record type may include a particular BASIC program or solution or may be composed of functions relying on the other BASIC project entries. BASIC source content can also be built on the foundation of the .BAS code, written in accordance with the same logic and principles. This accurate .B object branch is perfectly and fluently reviewed and opened up by a range of BASIC environments, capable of editing and optimizing source code included into the target .B file item. At last, the user is afforded a way to uncover and reveal the desired .B file item composition and make-up with the assistance of a typical text editor, compatible with Windows and macOS operating environments. In the outcome, you can make use of Microsoft Visual Studio SDK to correlate with the preferential .B record layout.
How to open an .B file?
π The .B file content can be explored, revealed, and opened up by the Grand Theft Auto 3 distributive package, in case the .B layout includes the save state of the in-game walkthrough process. Alternatively, you can make use of a plain text editor or word processor to figure out what lies inside of the certain .B object instance. This condition concerns the case when an appropriate .B extension entry is based on the source code of the BuRg3r programming language. Besides, you can refer to various Basic toolkits, such as FreeBASIC, PureBasic, PowerBASIC, or Microsoft Visual Studio SDK to discover the proper .B BASIC source code resources. At last, the pinpoint .B sample can be reviewed and adjusted with the involvement of Brainf*ck Interpreter web-service runnable from the respective web-browser, preinstalled within the system by default or from the external trusted storage. It should be miscellaneously specified that the noted package is brilliantly compatible with Android operating system, and .B records can be processed directly from your mobile device.